ALOHOMORA; v.2
« [center]MINISTRY OF MAGIC.[/center] »

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Nov 22, 2009, 8:31am



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ALOHOMORA; v.2 :: THE WIZARDING WORLD, :: MINISTRY OF MAGIC. (1 Viewing)
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COURTROOM TEN.

This level can only be reached by the stairs to the left of the door which leads to the Department of Mysteries on Level Nine. Dungeon-like corridors lead to Courtroom Ten. The walls of the courtroom are dark stone. In the center of the room is a chair covered in chains that stands below rows of high benches on which the Wizengamot sit.

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VISITOR'S ENTRANCE.

A visitor to the Ministry of Magic comes to a broken-down red telephone box located on a dingy street which has several shabby offices, a pub, and a wall covered with graffitti. When the telephone in the box is dialed (62442, the word M-A-G-I-C), the welcome witch's voice answers, not from the phone but from the air as if the person is standing right there. Visitors must state their business, upon which a silver badge pops out with the visitor's name and purpose of visit. Then the telephone box drops down like a lift for about one minute, after which the visitor is in the Atrium.

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THE ATRIUM.

The Atrium is a large hall with fireplaces up and down both long walls. Down the left-hand side of the hall are gilded fireplaces which witches and wizards can use to arrive at the Ministry. The right-hand side contains gilded fireplaces as well, and these are used for departures. The floor is polished dark wood. The ceiling is peacock blue with golden symbols moving across it. The Fountain of Magical Brethren lies halfway down the Atrium. A group of golden statues, depicting a wizard, a witch, a centaur, a goblin, and a house-elf, spout water into the surrounding pool of water. At the end of the Atrium is a set of golden gates, next to which is a security stand. Eric Munch is usually on duty here. He registers the wands of visitors. Another smaller hall is beyond the gates and here there is a series of lifts.

The Atrium is Level Eight. The lifts provide access to the other levels, except the tenth.

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THE DEPARTMENT OF MAGICAL LAW ENFORCEMENT.

This takes up two levels and it's divisions are the Auror Headquarters(the Auror Headquarters is an open area that is divided into cubicles. The walls of these cubicles are covered in wanted posters, personal photographs, Quidditch posters, and Daily Prophet clippings.), the Misuse of Muggle Artifacts Office(A small and crowded office at the end of a shabby corridor on this level.), and the Wizengamot Administration Services.

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THE DEPARTMENT OF MAGICAL ACCIDENTS AND CATASTROPHES.

The divisions are the Accidental Magic Reversal Squad, the Obliviator Headquarters, and the Muggle-Worthy Excuse Committee.

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THE DEPARTMENT FOR THE REGULATION AND CONTROL OF MAGICAL CREATURES.

The divisions are the Beast, Being, and Spirit Divisions, Goblin Liaison Office, and the Pest Advisory Board.

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THE DEPARTMENT OF INTERNATIONAL MAGICAL COOPERATION.

The divisions are the International Confederation of Wizards, British Seats, the International Magical Office of Law, and the International Magical Trading Standards Body.

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THE DEPARTMENT OF MAGICAL TRANSPORTATION.

It's divisions are the Apparition Test Center, Broom Regulatory Control, the Floo Network Authority, and the Portkey Office.

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THE DEPARTMENT OF MAGICAL GAMES AND SPORTS.

A brief glimpse of this level reveals an untidy-looking corridor, the walls of which are hung with various Quidditch posters. The divisions are the British and Irish Quidditch League Headquarters, the Official Gobstones Club, and the Ludicrous Patents Office.

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THE DEPARTMENT OF MYSTERIES.

A single door opposite the lift doors provides access to the Department of Mysteries. A limited amount of people are allowed access into this room. Not everyone can enter. The different rooms are the Brain Room, the Death Chamber, the Hall of Prophecy, the Locked Room, the Planet Room, and the Time Room.

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